ICITL 2022
International Conference of Innovative Technologies and Learning
Porto, Portugal & Virtual 
Aug. 29 – Aug. 31, 2022


Announcement of ICITL 2022

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About ICITL 2022

ICITL 2022, the International Conference of Innovative Technologies and Learning, ICITL is opened to the public for organizing tracks to achieve diversity of the symposium.


Keynote Speakers

Prof. Tassos A. Mikropoulos

Department of Primary Education, School of Education, University of Ioannina, Greece
Director of “Educational Approaches to Virtual Reality Technologies Laboratory”
Keynote speech: Introducing virtual reality and other extended technologies in education: technological and pedagogical issues

Virtual reality, augmented reality, and other emerging extended reality technologies support the educational process resulting in positive learning outcomes in cognitive, affective, and psychomotor domains, at all levels of education. Are there unique features of the various extended reality technologies that contribute to learning benefits? Are there any certain instructional models and techniques, which combined with these unique features bring positive learning outcomes? In this presentation, we will discuss the affordances and learning affordances of virtual reality, augmented reality, and extended reality technologies in general that lead to learning activities in learning environments. We will also discuss the way digital technologies have to be incorporated into teaching and learning processes.

Dr. Tassos Anastasios Mikropoulos holds a B.Sc. in Physics from the University of Ioannina and a Ph.D. in optical signal processing from the University of Athens. He is the director of the “Educational Approaches to Virtual Reality Technologies laboratory – earthlab”. Tassos is the elected chair of the Hellenic Association of ICT in Education. His research interests are on learning technologies and especially on virtual and augmented reality in general and special education, and educational neuroscience. Tassos’ work has been published in numerous refereed journals, conferences, and volumes with more than 2900 citations. He is a member of the editorial board and reviewer for many international journals and foundations and chair on special tracks of international conferences. He has been project director, principal investigator, and consultant in many research and development and educational projects. He also serves as a consultant for the Greek Ministry of Education in topics such as digital school and in-service teachers’ further training.

Prof. Wu-Yuin Hwang

Distinguished Professor, Institute of Network Learning Technology, National Central University, Taiwan

Keynote speech: Big Education: Active Learning in Authentic Contexts- Big Scalability, Long Sustainability and High Cognition

Learning in Authentic contexts reflects the way that the knowledge will be used by learners in their real life. Therefore, authentic contexts are very meaningful and relevant to learners’ learning during their learning process. This speech will focus on learning in authentic contexts with advanced technology to facilitate students to develop high-level cognition like creativity with scalability and sustainability. Scalability is kind of ability to learning programs and design to be adapted in a wide variety of contexts and the term sustainability refers to an ability to learn programs to remain in use. Creativity is the use of knowledge, imagination, and judgment by learners to solve problems in an innovative, high quality, and appropriate manner. Therefore, how to consider the above three abilities in learning design becomes very critical to get a success in education. This is because learning in authentic context with help of advanced technologies can realize the above three abilities and complement traditional learning in class/at school.

This speech will address creative learning in authentic contexts with sustainability and scalability. We expect that using ubiquitous technology in authentic contexts can achieve high-level cognition like creativity. In addition, through a competitive/ collaborative learning activities supported and stimulated by maps, experimental students will perform significantly better in term of the quality and quantity of learning achievement and have more learning records and apply to more learning contexts (scalability). Furthermore, hopefully through exploring authentic contexts by regular exercise students feel satisfied, happy, and healthy which lead to sustain their learning motivation and interests(sustainability), therefore, it can cultivate learners to have active learning in authentic contexts with achieving high cognition, big scalability and long sustainability. For this above mentioned approach, I am happy to give one slogan “Big Education” which means Education will be fulfilled soon anywhere(school, home and society) and anytime (class time, after school and after graduation) with good effectiveness in cognition, scalability and sustainability.

In 2020, the SSCI journal CALL (Computer Assisted Language Learning) counts its publications in the ten years (2008 and 2019). Dr. Hwang was ranked top 1 in terms of the number of publications, H-index papers and impact factors. (https://doi.org/10.1080/09588221.2020.1857409). In the 10 years (2007-2017), Dr. Hwang was ranked in top 7 scholars of the world in terms of publication performance of 65 high quality SSCI journals in the area of instructional design and technology. (https://onlinelibrary.wiley.com/doi/pdf/10.1111/bjet.12712). Dr. Hwang received the Ta-You Wu, Memorial Award (National Science Council, Taiwan) in 2005 and Outstanding Research Award (Ministry of Science and Technology, Taiwan) in 2021.

Dr. Hwang is also engaged in several academic services, the co-editor of special issue “Sensor/Recognition-based Learning in Contextual Surroundings” of Interacting With Computers(SCI/SSCI), the co-editor of special issue “The Disruptive Power of VR and Serious Games for Education” of Interactive Learning Environments(SSCI), the co-editor of the special issue “Innovations in designing mobile learning applications” and “Authentic edutainment with advanced technologies” of Educational Technology & Society (SSCI).


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